Thursday, October 13, 2011

Wrestlemania 25 (part 2)

Our next match is the next chapter of the Stunning Betrayal we started with the Royal Rumble: Jeff Hardy vs. Matt Hardy in an Extreme Rules match. As we recall, Matt cost Jeff the WWE Championship by interfering in his match with Edge and hitting Jeff with a chair. Also remember the lead-up of horrible accidents that kept befalling Jeff (such as his being run off the road, getting caught in a pyro explosion, and his house burning down), which was thought to be done by Edge. Of course, Matt was behind all of these too. His motivation is surprisingly sound for a wrestling storyline: they both started out together back in the nineties as a tag team, but Matt has had to live with the fact that his own singles career has failed to go as far as Jeff’s, in spite of the fact that Matt was the one who kept Jeff on the straight and narrow. Essentially, this culminates in a mass wave of jealousy and a sense of things simply not being fair. I’m pleased that this delves into more personal reasons than just having a heel turn for the sake of having a heel turn, as well as making it more than Matt just deciding to be evil for the sake of it: you can understand his thought process behind his actions, the pent up frustration, and essentially his child-like anger at, again, the fact that things aren’t fair. Of course, where everything falls general short is in the Hardys’ collective acting ability, which is minimal. Matt really sounds bland in his attempts to convey the psychological mess he’s in, which is standard with his usual promo skills. Also faultering is in the final build-up to the match: up until No Way Out, Matt is the one demanding a match with Jeff so that he can finally prove he’s the better brother (which makes sense, given where Matt is), but Jeff refuses, not wanting to fight his own kin. Now, if they had continued to build on Matt attacking Jeff to get what he wanted, this would be more compelling. Instead, it’s week after week of Matt saying “Fight me!” and Jeff saying “No” without anything changing or really happening. Finally, Jeff concedes, but it’s random in how it occurs: Matt is listing off his crimes against Jeff leading up to Wrestlemania, which he had been doing this whole time, and then out of the blue, Jeff decides his brother ought to be taught a lesson and attacks him. Nothing changes about the circumstance; Jeff just up and changes his mind with no real reason to do so.

Storyline aside, I am glad that this was made an Extreme Rules match, because it’s what both men do best: they take pops by doing something ridiculous, try and get jaw-dropping moments, and fall off things in lieu of having an actual wrestling match. And in spite of popular opinion, there’s nothing inherently wrong with that: there’s just as much science and design that goes into having a good hardcore match as there is in a technical wrestling match, and given that this is what both Hardys excel at, they’re allowed to put on the best kind of show they know how to do. I’d rather watch them work within their comfort zone and put their powers to their specialties than see them attempt to awkwardly wrestle when neither of them are really very good at it.

Matt comes out to the ring first, wearing a snazzy black bad guy coat. Considering how eager he was to get this match, he looks underwhelmed. I think that’s where Matt biggest failure as a heel comes from: he equates “heartless” with “emotionless” and loses all charisma in the process. You can be heartless and still have emotion. Just look at JBL. Jeff enters wearing an ugly design of facepaint and greasy hair. Sorry, fangirls, but I will never understand how anyone can swoon over hair like that. It’s just… ugh. The bell rings, and the crowd, like any other Hardy match, is oddly excited right from the get go. Matt starts things by jawing off at Jeff, though it’s hard to tell what he intends, because his face doesn’t change its expression once. Jeff slaps Matt, and then tackles him to the ground and punches him. If we can accept that Jeff is indeed suddenly brimming with unexplained rage, then this is indeed how the match should start, with Jeff simply looking to hurt Matt. They also get the Extreme stipulation started early by taking out a posterboard of Wrestlemania 25 from under the ring (why on Earth was that there?) and whacking Matt over the head with it. I doubt it does much, but it breaks in a very satisfying way. In essence, this sets the stage for what makes Hardy matches compelling in their own right: they keep up the speed, if not the technical skills, and litter it with spots of things either breaking or falling in order to get the crowd’s collective jaws dropping. If I’m more forgiving to Jeff in this match than I was in, say, his Royal Rumble match with Edge, it’s because the latter example was a wrestling match, which Jeff is not talented in and thus spent most of his time being carried by Edge and being largely ineffectual. This is an extreme match, where he can bust out all of the falling off of things he wants and still having it make sense within the stipulation, not to mention that’s he’s not obligated to go move-for-move with the opponent, but can settle for simply hitting him with things. It’s rather like my reasoning for being behind Cena’s brawling: you can do almost whatever you want in the ring so long as you know the timing and pacing of when to do it, and just as Cena knows when to hit the Miraculous Comeback, Jeff and Matt have a knack for when to hit people with things in a hardcore match, if not hit moves in a wrestling match.

Speaking of hitting with things, Jeff tosses Matt into the barricades around ringside, and then does a running jump off of the ring steps into his brother. There, see? Jeff can fall onto people in this kind of match, and it works. Play to your strengths. On that note, we take the fight back into the ring, Jeff sets up a chair, and does the same running jump thing as he tries to fall into Matt again. In a regular match, he can’t do that, because it would be tacky and tedious to use the same move twice in a row, and would only emphasize Jeff’s limited move set, but here, it adds to the Extreme stipulation and gives us the imagery of things crashing and burning. Jeff tries to fall on Matt for a third time, but Matt’s figured out that Jeff likes falling on him, and hits him with a chair in midair. Matt follows up by smacking Jeff with the chair, and then puts him in a standing stretch choke through the ropes before taking out what I believe to be one of the oddest things you’d keep under the ring: a vacuum cleaner. Seriously, why wouldn’t you just put that backstage where the rest of the cleaning supplies presumably are? Matt hits Jeff over the noggin with the vacuum, and odd as it might be, I think it works. One of the biggest things you have to do in a hardcore match is try and keep shaking things up to keep the audience gasping. Just hitting a guy with a chair over and over again gets old. But all you need to do is simply change the weapon (in this case, a vacuum) and even though the action of hitting someone with a foreign object is essentially the same, what matters is that it’s a /different/ foreign object, and it’s like something new has just occurred within the match. It’s like with a regular wrestling match: you /could/ just keep using a suplex with the intention of wearing the opponent down, but the audience would get bored of seeing that one move over and over, and thus you need different moves in order to keep interest. The effect is the same here. 

Matt attempts a pin fall, gets a two count, and then hits a Side Effect on Jeff atop of the steel chair. I’ll say again that I love it when a match stipulation is played to, and that applies here. Hitting a regular Side Effect is fine and well, but hitting it on a steel chair is obviously better, and given that this is Extreme Rules, there’s no reason why it should /not/ be attempted on a steel chair. It shows that the stipulation matters to the action and how it pans out. Also in this line of thinking, Matt drags Jeff over to the ring post and then attempts a surfboard stretch, driving the post into Jeff’s back. Again, a regular surfboard stretch is fine, but one against a metal post is better. Of course, we’re all waiting for the tables, and Matt brings one out and sets it up at ringside, horizontally parallel to the ring. They tease a suplex from the apron onto the table, but Jeff falls on Matt instead. Jeff must be having so much fun, being able to do what he does best and having it work in the context of the match. Our next objects of fun from the ring are kendo stick and a crutch. Now, the crutch kind of makes sense, because if someone were to get injured in the ring, they’d have to be given something to assist them in exiting. Jeff thwacks Matt with his new weapons, which results in some nice noise and splintered wood, which adds to the aesthetics. A trash can is introduced, and Jeff sticks it over Matt’s head before hitting it with the crutch. I appreciate it when two or more items are used in a hardcore match, because it shows that the user is thinking “How do I keep building on the extreme and adding new things to the match?”

Matt awkwardly tries to attempt a false finish by hitting the Twist of Fate, which no one buys because it’s so slow and the culmination of events to this point doesn’t make you think that the match could possibly be over. However, Matt finally does something to earn boos by pantomiming a Swanton Bomb, and nothing gets cheap heat by pose stealing. Jeff stops him with a superplex, and then hits him with a chair on the head, causing Matt to roll out of the ring. Jeff notices the table is still there, and sets Matt atop it with the chair on his stomach, and for good measure, stacks another table on top of it. The set up for this is a bit slower than I’d like, since Matt is clearly in a state to move (he keeps twitching his leg and shifting, looking more groggy than knocked out). It doesn’t matter, because Jeff falls off the top turnbuckle through both tables and through Matt. You’ll notice that nearly every move that Jeff has used in this involves falling, and yet I’m not criticizing him for it as I usually do. That’s because the extreme rules stipulation allows him to fall off things in more than one way, so that each time it looks a little different, and as I’ve said before, variety is good, even if it’s essentially the same thing, and the use of props makes us think that the offensive effect of the same move is increasing. In a regular wrestling match, his falling off of things is more or less the same thing visually and in effect.

Matt is dragged into the ring, Jeff attempts a pin, but Matt gets his foot on the ring rope to stop the count. I’m still not certain how that works, when rope breaks are supposed to be disabled in an Extreme Rules match. Well, Jeff decides that he hasn’t had enough of falling off of things, and introduces a pair of ladders into the ring. He sets up both ladders symettrical to one another, and then leap frogs over one of them to try and fall on Matt. However, Matt, having been fallen on enough times in this match to know when one is coming, finally manages to roll out of the way, leaving Jeff to simply plant himself on the ground. One might wonder why falling on the ground without an opponent is more devastating than falling on the ground on top of an opponent, when you’re still falling from the same height and onto a hard surface, but that’s wrestling logic for you. Matt sticks Jeff’s head into the steel chair, hits the Twist of Fate, which would more or less kill Jeff if this were the real world, and gets the pin fall to win.

It might seem odd given my disposition on both Hardys, but this was a very good match, and for the very simple reason that it was the kind of match that both men can do. They know how to pick their spots, they know how to play to peril, they know how to use the extreme rules to their greatest effect, they know how to use their props in diverse, flashy ways, and they know when and how to get pops from the crowd in these situations. This is how they made a name for themselves, with their early ladder matches and various hardcore shenanigans, and it’s no surprise watching this match. The speed was constant, there were no dead moments, the use of the stipulation was maintained and emphasized throughout the whole thing, the use of props and weapons was various and interesting, and it was just a generally fun thing to watch. Now, I say this with the reminder that the reason this was so good was because it played to their strengths. Sadly, these strengths really, really don’t play well outside of extreme rules. Both Jeff and Matt still aren’t particularly good wrestlers or actors, and thus these compliments I have heaped upon them for this one match are not likely to be replicated in most of their resumes.  I mean, take how Matt’s face looks after the match ends: he doesn’t look maniacal, triumphant, or pleased with having accomplished his goal: he looks, as usual, bland. Ah, well.

Speaking of bland, we see Randy Orton backstage in his locker room, apparently getting ready for his match, which will be taking place in about an hour and a half. Good lord, what is with this guy and his set-in-stone face? He’s facing the biggest match of his life against his arch-rival in the main event of Wrestlemania, and he has absolutely no expression. Is he determined? Angry? Frightened? Wondering if he left the coffee pot on back at home? Your guess is as good as mine.

Oddly coincidental, after another particularly good match involving ladders comes another major disappointment. Must be a jinx. We have a match for the Intercontinental Championship, between JBL (current champ) and Rey Mysterio. How, you ask, could an IC match between two of my favorites possibly be a disappointment? Well, for starters, let’s consider the fact the story leading up to this: it doesn’t exist. JBL, after losing Shawn Michaels as his indentured servant, was kind of left high and dry in the story department, as was Rey Mysterio, and it would be hard to have a Wrestlemania without two of the biggest stars in the company fighting for something. Thus, JBL had something of a random title match for the IC Championship against CM Punk on a Monday Night Raw leading into Wrestlemania, and won. This was disappointing in and of itself, because it really was just a title swap, and I always feel that the belt loses something of prestige when it just jumps around from waist to waist without a storyline, or without a reason for the viewer to care about the title change. So already, the thing begins as practically a write-off. Rey then becomes the #1 Contender for the IC Championship… and that’s about it. There’s no emotional development, no story, no reason why the characters care, other than the reason that it’s Wrestlemania and they have to be involved somehow. And when the characters involved don’t care, it’s hard for me too.

Second disappointment: it’s not really a match. JBL enters (noticeably without his limo), and brags to the Texas crowd about how they need him more than ever as Champion, given that none of their sports teams are successful, and the fact that they’re just general failures. You always have to admire a JBL heat-gain, because he puts so much effort into making himself absolutely despicable to the crowd. He promises the crowd that his victory will dominating, and that his performance tonight will be the stuff of legend. Now, I hope you were paying attention to that, boys and girls, because we’re about to hit with the Irony Stick. I’m sorry: I love wrestling and its clichés, but I tend to hate irony. It more or less spoils what’s going to happen next, and feels like the writers think that the fans can’t put two and two together on their own. Rey Mysterio enters, and as per usual his Wrestlemania super-hero outfits, he’s wearing an ensemble resembling Heath Ledger’s Joker. If there’s anything to be salvaged here, it’s that Rey’s costume is pretty sweet. Well, the bell rings, Bradshaw fails at hitting the Clothesline from Hell right of the bat, stumbles into the ring ropes, and Rey hits the 619, getting the pin. The whole thing takes about 30 seconds.

Much like my complaint about the Divas’ Battle Royal, this was billed as a legitimate match, and when I bought this PPV, I expected to see a wrestling match. Instead, I got a joke. As such, I do not feel like laughing, but instead feeling extraordinarily put out by the fact that two of my favorites got under five minutes of screen time in a match that didn’t even really happen. It’s a waste of a potentially good thing, as both men are great in the ring, and frankly, given JBL being the ultimate bad guy and Rey being the ultimate good guy, could probably have put on a solid show. The point is, I wanted, and expected, a match, and instead got something I neither expected nor wanted.

Third disappointment (though ultimately the point and reason why things panned out as they did): JBL, stunned and embarrassed by his loss, quits on the spot and storms out of the ring, earning great applause and cheers from the crowd as he leaves. And indeed, it is the last time Bradshaw is seen competing in a WWE ring. Interviews afterwards reveal that the whole thing was JBL’s idea, and given his style of heel, it makes sense: he didn’t leave with grace or getting a tearful good bye. He entered a conceited jerk and left a poor loser, and his performance was aimed to make Rey look dominating at his expense (which is something JBL always tries to do with the good guys he fights). But although I get where he was coming from, and respect that this is how he wanted to retire, just as a fan, I wish they could have actually had a match. It’s bad enough that my favorite heel of all time is exiting, but does the match have to be kind of lame too?

Although, really, it is amusing that Bradshaw’s cowardly exit is sandwiched between the elaborate and heartfelt farewells given the Ric Flair and Wrestlemania 24 and to Shawn Michaels at 26. The two of them get magnificent send offs for being heroes to the masses, but not to JBL, because he was just a big jerk, and everyone was happy to see him go. Truly, few people were as dedicated to keeping in character than JBL.

And once again, Wrestlemania 25 proves itself to be very well booked and planned. Consider the problem I had with 27: it opened with all of its matches, and then lumped all the mediocre for the rest of the show, causing it to drag. Here, it’s been great match, bad match, good match, great match, bad match, and then counters the bad match with our next being probably the best match in Wrestlemania history (trust me. I’ve seen them all. It’s up there.).

It’s Undertaker vs. Shawn Michaels, and this is probably one of the best examples you can have of not really having a storyline, persay, but having a really good build, creating emotion and investment without a conventional plotline. The set-up is thus: Shawn Michaels, having been freed from JBL, is now permitted to be the exciting, happy, show-stopper  that we all know and love. And given that it’s the 25th anniversary of Wrestlemania, he feels it right that this quarter-century should be marked by having a clash between two of Wrestlemania’s biggest spotlight stealers: Shawn Michaels (The Showstopper, the Main Event, Mr. Wrestlemania) vs. The Undertaker (The Phenom, unbeaten at Wrestlemania). I love how the yearly challenge to the Undertaker’s undefeated streak gets more interest than most of the title matches. Again, not much plot, but the hype writes itself: not only do you have the sheer star power here, but the two are both consistently great in the ring, and to watch them work together is a treat. But what really garners interest in this is: who will win? Sometimes, you can more or less tell when the Undertaker is bound to win (did anyone really think he was going to lose to Mark Henry?), but here, they play it up very nicely. They run off the theme of HBK being the soldier of Light, and Undertaker being the lord of Dark, and thus create a mental dichotomy that it must be one, or the other, and that each are one side of the same coin, and therefore evenly matched.

 Also, in order to get Michaels over as a potential threat, they have Shawn best Undertaker at his own mind games. Actually, it’s fun to watch how each character challenging the streak tries to handle the Undertaker: Edge used his usual cowardly sneak attacks, never daring to face the Undertaker square on; Batista treated him with something of mutual respect; Henry simply tries to overpower him physically. With Michaels, his whole game plan is to simply prove that he can beat the Undertaker both mentally and in the ring. He goes to the ring wearing an all-white ensemble, including a duster and wide brimmed hat, obviously intended to mock Taker, the latter of whom tries to do his classic pop-out from under the ring and try to drag Michaels under, but Shawn dodges it and escapes, leaving Undertaker furious in the ring. Shawn holds a funeral for the Undertaker’s streak, when the lights go off, and sure enough, Undertaker appears… but Shawn has disappeared. Undertaker looks absolutely perplexed, when Shawn crawls out from inside the coffin present and superkicks Taker. What matters here is that Undertaker’s own tricks are being used against him: Shawn is out thinking him, and it’s clear that Undertaker can’t quite figure him out. And when you can beat Undertaker’s super powers, it means that he doesn’t have a complete edge on you. Also, it’s not just a matter of Undertaker being taken down by devious means, and that he still has better odds in a fair fight: he’s being outsmarted, and the failing is personally his, rather than it being due to vile machinations of others. And with Shawn defeating him in the mind games fair and square, it can also follow that he can defeat him physically fair and square.

The entrances also play with the dueling ideologies. Shawn appears after a black out on a platform elevated to the titantron, dressed in his white Taker-esque duster and hat, and is slowly lowered from the heavens. Once he gets to the bottom, he whips off the coat and hat and dons the ridiculously elaborate sequined vests we all know and love, though still with the white and gold theme. Undertaker, on the other hand, enters with the stage being covered in fog, and then elevating from under the stage. I’ve said this a lot, but I do like how they play this as two equals facing one another, and each have their own mind games to play with one another.

The bell rings, and though this might be a bit of a stretch, I do like how both men convey the mental standings of the characters via their faces right at the start. Taker looks frustrated, angry, and just wants to kill this twerp who has had the balls to upstage him for weeks. Shawn looks confident, defiant, and determined to not give in to fear. To that note, Taker tries to just punch Shawn, who keeps dodging under the arms and backhand chops Taker on the chest. It seems that Undertaker, no matter how much he wants to, is not going to be able to just squish Shawn, who is more intent on wearing Taker down. Again, Shawn is playing with the Undertaker’s mind: backhand chops are more annoying and stinging then debilitating. But in a good piece of timing, they have Undertaker finally catch Shawn by the arm and then force him into the corner: in doing so, he avoids looking like a whimp who can’t stop getting slapped and also reminds us that he’s powerful. He’s finally allowed to just take his time and just start decking Shawn, and I like that Michaels is shown that he can’t go punch-for-punch with Undertaker: his advantage is in speed and technical skills, not power, and we’re again reminded that the Undertaker is not only powerful, but looking to destroy. This carries over into the first real “move” of the match, with Undertaker executing a backdrop on Shawn (hey, a backdrop that actually worked!), lifting him high in the air and then crushing him down to earth. What matters here is the impact and the message that Undertaker’s goal is to crush Shawn with power, whereas Shawn’s goal is to chip away at Undertaker.

Undertaker lifts Shawn over his head and drops him to the ground, then drops a leg on the head, then proceeds to level him with shoulder blocks, before finishing off the combo with Old School. Just how he managed to link together these moves was well done: there was variety, we still play with the mindset that Undertaker is looking to destroy and humble, it was pieced together with deliberate intent but didn’t slow down, and finished with a bang. Now, compare this to the combo Shawn puts up: he dodges a running high kick, hits an atomic drop, followed by a chop block, on the same leg, thus getting Taker to drop to his knees, and then levels him in the head with a kick. It’s the same thing, quality wise, except Shawn’s mindset is shown once again to be out-wrestling Undertaker. I’m a sucker for when characterization is maintained in how a match is conducted, as it gives it so much more depth than just moves being executed; it’s about why the moves are done, why they make sense, how they link together, and what we know about the characters for doing these moves.

Shawn puts Undertaker in a figure four leglock, which Taker seems to take with great pain. Maybe it’s because he’s, well, dead, but I always find it odd when Undertaker sells pain in submission moves. You’d think he’d be immune with no working nervous system… Undertaker gets out of the hold by managing to punch Shawn in the face, but no sooner does he get up then receives a dropkick to the knee and is downed again. The continuity of playing with the leg injury is nice, as it means the attacks used prior did indeed have some effect, though I’ll have to keep my eyes open to see how many times it’s forgotten as the match goes on. Actually, it’s more or less forgotten right away, as Taker manages to lift Shawn vertically with apparently little effort and to carry him over to the turnbuckle, but he seems to remember his mistake in continuity and slaps his leg as if trying to get the circulation back. Good save, Deadman. Undertaker has some more fun punching Michaels, then hits a snake eyes, and gets only a two count for his trouble. Well, Undertaker is already set to wrap things up, and winds up for the Chokeslam, but Shawn catches the arm and drags Taker to the ground into a crossface. Much like how Taker had to avoid looking completely outmatched earlier, so here too does Shawn remind us that he’s no whimp. He’s received a beating, but still has a lot of gas left in the tank. It should also be noticed that while Undertaker rallies with heavy hits, Shawn rallies with holds and technical moves.

In a rather awesome counter to the crossface, Undertaker manages to get to his feet, still with Shawn locking in the hold, and then drops him with a sideslam. I think it’s a cool change from going for the obvious rope-break. The two, having shown each other that they’re for serious, try to go punch-for-slap until Shawn counters an Irish whip by kicking Taker in the chest. Taker stands straight up, and I love how he looks completely insulted and furious, rather than in pain. He just cannot believe that Shawn had the gall to pull such an elementary counter. It’s just, well, funny. Shawn goes back to the inverted atomic drops before clotheslining Undertaker and getting him to the ground. He teases the elbow drop, we all know he’s taking too long for it to be serious. True enough, Undertaker has enough time to gain his breath to get up and catch Shawn in midair by the throat, and nearly hits the Chokeslam. However, Shawn teases Sweet Chin Music, which gets Undertaker to drop to the ground to avoid the superkick, giving Michaels the opportunity to put him back in the leglock. The finisher psych here was done well, especially considering no one believed for a second that Michaels was going to hit the superkick: what mattered was how fluidly the moves went into one another, making it look more part of the match and less then garnering a cheap reaction from the crowd, and the fact that the fake-out with the kick leads to another move rather than just existing in its own strange limbo in the match (moves leading to other moves and not just happening for the sake of it garners big points in my book).

Undertaker manages to fight out of the figure four and tries to get in his Instant Death Move (also known as the Hell’s Gate), but Shawn desperately fights over to the ropes to get the break. This leads to both men rolling out of the ring, with Undertaker smacking Shawn’s head on the steps for good measure. I notice their body language has slowed a bit, which makes sense, given that Taker is still nursing a leg and Shawn only just avoided Certain Death. Undertaker tries another leg drop on the apron, but misses as Shawn ducks, and is left limping at ringside. Hey, at least they’re still playing with the leg injury. That has to be some kind of injury-continuity record for wrestling. Shawn decides to do what he does best at Wrestlemania: a moonsault from the top turnbuckle to the outside of the ring. And he does it… and misses. And I mean “miss” in more ways than one. In terms of match story, Undertaker bats him out of the way in mid-air and Shawn hits the ground. In terms of actual performance, you can see that Shawn does not land the moonsault cleanly. He lands on his side pretty hard, and he definitely looks winded (though, really, it’s so darn hard to tell in wrestling…). Shawn in helped up by the ref, when Undertaker does what /he/ does best at Wrestlemania: a suicide dive over the ropes. And he does it… and misses. And again, more ways than one.  Storyline, Shawn grabs a camera man and pulls him into the way, blocking the attack. Performance wise, Undertaker plants his head into the ground. Seriously, The camera man does a lousy job of buffering the fall, and is way too far away from where the Undertaker lands to actually help in any way. And you can see in the replay that Taker more or less drills his head into the floor. I mean, he does get his arms up slightly, but not nearly enough to actually cushion the fall. It’s pretty ugly.

Shawn and the referee stall in the ring until they’re certain that the Undertaker is conscious and capable of movement before the ref starts his ten count, and trust me, it is one slow ten count. Undertaker, of course, does get in at nine, but I’m certain it’s not as certain as the plan was supposed to be. But to Michael’s credit, he does his best to make the slow count energetic as he frantically paces the ring and pleads the ref to hurry up and count him out, giving what would otherwise have been dead air a sense of character and added story to the match: Shawn conveys that after the pounding he’s received, he just wants to beat the Undertaker in any way he can, and if it’s by countout, well, so be it. Also playing on this mindset is his face as he tunes up the band for Sweet Chin Music after the Undertaker gets back in the ring: he lookcs tired, angry, and frustrated that he hasn’t put his foe away yet. Rising tension and emotions = good, especially when you consider how stoic and sure Shawn was at the beginning. Also, it’s a good time to tease a finisher, because the audience by now is not so certain that they’re /not/ nearing the end of a match, especially with the fall Undertaker took. Thus, with the audience second guessing themselves, you have a fantastic reaction as the Undertaker avoids the kick, and catches Shawn with a massive Chokeslam. Now, you know that the Chokeslam is at best a two-count move in this kind of match, but what matters is the timing: it was put in at a moment where, in theory, it /could/ have been the end if they wanted to, it came after a moment of near disaster, and thus a kickout was maybe less certain than it usually was.

So Shawn does indeed kick out, and Undertaker looks exhausted, though whether it’s from the headshot or from the intent to establish that his character is wondering what it takes to kill Michaels is anyone’s guess. He tries to Tombstone Shawn, but he escapes, attempts a kick, which is blocked by Taker, but escapes again and this time does indeed hit Sweet Chin Music. I don’t think this worked as well  timing wise, if only because Undertaker caught it the first time, and thus the execution of the move was less explosive and spontaneous as it might have been if Shawn had hit it immediately after escaping the Tombstone. There was just too much time in the counter for it to be shocking is all. Also, Shawn takes a very long time in going for a pin, and you know darn good and well Undertaker is going to kick out. The two men are laid out in the ring, but it doesn’t come off as dead air: the two have exchanged finishers, have tried to destroy one another, and are now trying to see who can recover their stamina first. And that, I think, is what makes this such a good match: every moment is used to help further the characters prescence in the match and tell us where their minds are at. That’s the difference between having two guys just sort of lie there (like in the Elimination Chamber at No Way Out) and trying to bide their strength so they can figure out what on Earth they have to do to keep the other guy down.

Shawn gets up first, and limps over to the still downed Taker, who gets pops by shooting up with his hand to grab Shawn by the throat, getting to his feet, and hitting the Last Ride (I love how many finishers Undertaker has). The Last Ride is more potent of a finisher than the Chokeslam, and thus the shock is indeed greater when Michaels kicks out. Again, the Undertaker’s face speaks droves about how pissed off he is that he can’t seem to kill Michaels. Then, oddly, Undertaker decides to go to the top rope and try to drop an elbow on Shawn. Shawn dodges, and Undertaker hits the ground hard. I really don’t get the intention of this move, other than trying to give Shawn time to recoup after the Last Ride. I mean, Undertaker is simply not a top-rope kind of guy, so why is he doing it here? The only thing that makes sense to me storyline wise is trying to mimic Shawn’s elbow drop, but Taker isn’t much for the move-stealing. Whatevs. Now, what happens next makes much more sense. He tries to toss Shawn over the ring top, but Shawn catches the top rope and tries to skin-the-cat. Undertaker takes advantage of this convenient upside-down vertical position by picking him up, dragging him back into the center of the ring, and dropping him for the Tombstone. Like I said earlier, having moves link into one another is a good thing, as it means that what happened prior has some greater bearing. Also, it’s way more spontaneous to have a finisher occur via counter than having the usual wind-up, especially in this case, as it’s not very often you see a skin-the-cat countered like that, and thus it’s more exciting to see it for the first time. Also helping the cause of excitement is that Shawn figures out what’s going on halfway through, and tries to hold on to the ropes in vain. He’s not just limply hanging there and allowing the move to happen, and his attachement to the ropes makes you wonder for a brief second if the Tombstone is going to happen at all, so when it does, it’s all the more gratifying.

And, of course, given that this would be the perfect ending to a match, it is with great shock that we all watch Shawn Michaels kick out. This is undoubtedly the best false finish I can imagine, as it transgresses just being a matter of kicking out of the finisher, but it kicks out of the audience’s expectations. For all intents and purposes, the match could have ended right there, and it would have made sense. The two men had wrestled a great match, all the big moves got in, we’re nearing the twenty five minute mark, and the audience doesn’t necessarily expect that it should go on any longer. In other words, the idea of Shawn kicking out defies narrative convention that we expect to happen. The match continuing on when no one thought it would makes the viewer second guess themselves even more, and you wonder: if the guaranteed ending turned out to not be guaranteed after all, could it be that the guaranteed /outcome/ (Undertaker winning) is not guaranteed? This false finish adds to the match and the overall investment in it, rather than just being a matter of making the wrestler involved look good by kicking out of a finisher. Also, Undertaker, upon realizing what’s happened, looks like he’s about to cry, because he just doesn’t know what he can do. And if the character is having an emotional response to what’s going on, I do as well.

Things slow down a bit at this point, mainly because both men are dead tired. Undertaker tries to set up for another Tombstone, but Shawn counters with a tilt-a-whirl DDT, leading to more lying around. Still, again, this lying around makes sense in terms of story, because the two men have taken a savage beating, and thus are not likely to be going 100%. The slowing-down helps show that the attacks thus far have taken a toll. Shawn drags himself to the turnbuckle, drops and elbow,  and tunes up the band in the corner. Also in terms of establishing character: Shawn looks haggard and beaten, and Undertaker has to drag himself up using the ropes to get to his feet. The imagery of being worn down and destroyed by one another is definitely gotten across. Shawn hits Sweet Chin Music, and it’s helped this time by Shawn going quickly for a pin, and not taking his time. Thus, when Undertaker kicks out, it’s much the same emotional effect as before. Both men get back to their feet, and are staggering and reeling something fierce, before they go back to where they started and try to out-punch one another. Neither of them really know how many more moves they can really hit, not to mention their mental state is not exactly perfect, and are just trying to get in the last punch. Shawn knocks Taker down, and then tries for another moonsault off the top turnbuckle, but is caught in midair vertically, and Undertaker drops another Tombstone, this time ending things for good.

This match aces nearly everything I look for in a perfect match. The story, or in this case the build-up, prior to the match gets me invested and caring about the outcome. The characters’ mindsets are established, apparent to the audience, and are acted upon as the match develops. The moves used make sense given the time they happen and what the character is looking to do, giving us both action and character development. The pacing was good, with both men  giving and taking, no real moments where it was just a one man show, starting off heavy to get us interested and slowing things down once it both made sense for the match and where we’re on the edge of our seats to see how it ends. The finish was great, keeping the audience guessing and tense while not being a tease. If you want a match to use as an example for wrestling as kind of literature, this would be it.

Saturday, October 1, 2011

Wrestlemania 25 (part 1)

And here we are at the main show of the year: Wrestlemania! It’s a bit odd to get the big show as the third entry in this look back, but hey, I don’t schedule these things. What matters is that Wrestlemania, if this were a regular show, would be the season finale, where all the major plot lines are resolved, and where usually the best matches are. The one we are looking at today is, of course, the 2009 edition, Wrestlemania 25. The color scheme this year is blue and silver, which I think goes well together, especially under the lights.

The first match of the night is one of my favorite stipulations: the Money in the Bank Ladder Match. The idea behind it is that hanging above the ring in a briefcase is a contract guaranteeing the holder a Championship match whenever they feel like it, and said briefcase can be reached via ladders in the center of the ring. The catch is that there are at least 6 (usually more) men involved who all want the same thing. The reasons this setting works so well, especially at Wrestlemania, are many. First, it gives a lot of the guys who don’t have a real plotline of their own going into the main show something to do in order to get screen time; chances are, if you have a favorite mid-carder, this is where they’d be seen at Wrestlemania. Second, the consequences of the match’s result will have plot importance for the rest of the year, as you are always wondering when the winner will use their title match, and who against. Third, it’s just fun watching people fall off ladders. Call me sadistic.

The first man down the stage this Wrestlemania is a man who may or may not know what kind of an amazing year he’s about to have: CM Punk, who is clean shaven, spunky, and just darn likeable. You may have noticed that we’ve not really had much to say about Punk this deep into 2009. That’s going to change. At any rate, Punk walks under the ladders set up on his way to the ring, to show how unafraid he is. The next man is Mark Henry, and I’m having a bit of a hard time to remember why he just wasn’t clicking only two years ago, whereas now he really is legitimately Champion material. I think it’s because at this time, he was running strictly on being “big” and not having much else to him than that, whereas now, he has something of a chip on his shoulder, confidence, better mic skills, and just more believable as a character instead of just being the monster heel. Also here is MVP, who is over with the crowd with his new good guy status. He’s also the current United States Champion. Finlay comes in with Hornswoggle, and it makes me sad that a man who looks awesome wearing a leather jacket with a metal shoulder brace has to team around with a Leprechaun simply because he’s Irish. Of course, we can’t have a ladder match without Shelton Benjamin, who has made MitB amazing every year. Kofi Kingston comes in, and you can see that he is just incredibly excited to be at his first Wrestlemania. Man, Kofi has definitely come a long way in just two years, just in terms of crowd support, ring work, public relations, and just plain marketability. Christian comes in, and listen to that crowd cheer. This is the first PPV we’ve had Christian in, you’ll notice, as he left TNA and came back to the WWE. The top brass still wasn’t too happy with Christian for leaving in the first place, and stuck him on ECW. I point out that Christian is getting cheered, because I’m still upset that he was stripped of his first World Heavyweight Championship because the front office thought fans weren’t into him. That, of course, is bogus. Last man in is Kane, who enters to a veritable wall of fire. Once again, Kane doesn’t really look like he cares if he’s going to win: all he knows is that he’s going to get a chance to kill people with ladders, and he’s going to enjoy it.

The bell rings, and we’re on our way with a lot of punches being thrown, except for Christian, whom I notice leaves the ring immediately. To no ones surprise, in a war of punches, the only two men left standing are Mark Henry and Kane. I’m actually glad that the two big men get something of a silent moment of respect right at the beginning: they’re not going to be doing a lot of highlight-reel-esque moves in this, simply because it’s not practical, but they’re not being written off as just filler. It’s made clear that they’re to be taken seriously and that they can still kill most of the men in this match (which is true. There are a lot of cruiserweights here that surely Mark Henry could maim). But thankfully for everyone else, this isn’t a battle of strength, as Christian and Shelton team up to hold a ladder horizontally, clotheslining both of the big men. It makes sense for the two men most consistently awesome on ladders should team up. But they get cut short by Kofi who jumps over the ladder, then drop kciks it into the duo. I adore how this match has started: the speed is at the max right from the get go, which is essential for an opening match, as you have to get the crowd into the show. Also, the ladders are being brought in right away, rather than just hanging around for a few minutes before someone suddenly realizes they have weapons at their disposal.

Kofi gets a ladder erected in the ring, gets kicked by Kane for his trouble, and then both Kane and Mark Henry try climbing the ladder to reach the briefcase. I’m going to be marking out for both Kane and Henry in this, because while big men can tend to slow down matches like this, both men are contributing to the action, especially when you put them next to numerous speedy opponents who might make them look like they’re standing still otherwise. Everyone else (and I mean every one) in the match dashes into the ring to stop the ascent, and push the giants out. Then we have a moment straight out of a black and white slapstick as all the men try to climb a pair of ladders, only to have the ladders parted by a returning Henry and Kane, leading to all the men toppling over like ten pins. I like that Mark Henry is being used as having a “destroyer” role in this match: you know he’s not going to be flying off of ladders (if he did, someone would die), but they don’t reduce him to a complete nonentity. He’s still got the role of throwing people around and causing mayhem, and I’m happy that he still uses the ladders while doing this, thus not making the ladder match setting superfluous to his cause.

Kane gets booted out of the ring by Mark, who inexplicably folds up the ladder in the ring and tries to throw it at Finlay. Finlay dodges it, kicks out Mark, and then, also inexplicably, does a suicide dive out of the other side of the ring into Kane. It sets up for the next bit, I know, but one has to wonder why he wouldn’t logically put a ladder up and try to grab the briefcase. Well, Finlay’s dive has set up for everyone else to jump from the turnbuckle out to ringside, leading Christian, MVP, Punk, and Kofi to add to the human doggy pile. Now, that’s all fine and well, but Shelton Benjamin, well, that’s not nearly awesome enough for his ladder match standards. So he climbs up a twenty foot ladder that’s standing on the ramp (and no, that’s not a wrestling exaggeration: it’s a freaking tall ladder!) and does a senton dive onto the pile. You might ask why I don’t mock Shelton Benjamin’s ridiculous leaps from tall places, while I criticize Jeff Hardy. I reply with: did you really just compare Shelton Benjamin to Jeff Hardy? Those are two entirely different leagues. Jeff makes those dives look stupid; Benjamin makes them look good. Mark Henry tries to get in on the fun by climbing the turnbuckle, but that would result in certain death, and Finlay stops the doom by hitting Mark over the head with a shillelagh. We then get a comedic relief moment as Hornswoggle uses a step ladder erected on Mark Henry to do a splash onto the pile. I don’t really have anything against Hornswoggle being in this match, but I really don’t feel he adds anything.

Well, that wrapped up the “Jumping on the Pile” act, and I’m actually impressed with the staging so far. Act One was Mark Henry and Kane vs the World, and Act Two was the Doggy Pile. Act Three starts with Finlay doing what he should have done earlier and puts up a ladder in the ring. He’s interrupted by Kofi, who hits Finlay with a dropkick from under the ladder, and then brings it down on him. Again, I’m still impressed with the speed of the match, and the innovative uses of ladders. Case in point: the step ladder Hornswoggle used, rather than just be forgotten about, is first chucked into Kofi’s face by Finlay, whoe then uses it as something of a hand held weapon to clear out other would-be intruders. Kofi hits Finlay with Trouble In Paradise to knock Finlay off the ladder, and is on his way up before Mark Henry returns to knock him away. This sets up for another awesome use of the ladders, where Henry, after folding the ladder, is about to set it up when Kofi dashes up the other side and nearly nabs the briefcase. It’s a matter of finding ways to use the ladders to add to both the drama and the “OMG” moments that separates a great ladder match with a bunch of fun moves and unique moments from one where it’s just two guys hitting each other with ladders. Mark drops the ladder, catches Kofi in mid air, and then hits the World’s Strongest Slam onto the fallen ladder. This effectively writes Kofi out of the match, which isn’t necessarily a bad thing: on the one hand, more Kofi would be awesome, but I like the style they use in this match where people seem to be eliminated one by one, as it gives the eventual outcome a sense of closure and of ultimate survival, rather than luck and randomness.

Mark has the ring to himself, and sets the ladder up in the middle of the ring. Again, props to provide moments where it looks like Mark might actually win. MVP appears at ringside and uses a ladder like a javelin to spear Henry, and then boots him out of the ring. He also sets up for future shenanigans by balancing a ladder horizontally so that it’s resting one end on the vertical ladder’s middle rung and the other end resting on the ring rope, making something of a platform. Some people might think moments like this are too contrived, but I think it adds to the overall feeling that everything in a match matters, and that it all builds to something in the future. Sure enough, Shelton Benjamin tries to get into the mix, leading to a moment where it looks like MVP is about to suplex Benjamin onto the levitated ladder, which in turn leads to Benjamin dodging, diving under the ladder, and leaping onto the platform to jump onto MVP, only to be caught midair with a powerbomb. There, see? That little contrived set-up gave birth to a nifty set of counters and moves. MVP goes up the ladder, and finds CM Punk waiting for him at the top. Punk kicks him off, but Christian appears from behind, standing on the platform ladder and using it to set up the Killswitch, which drops Punk to the ground. See how much fun that one little addition of a hovering ladder is giving us?

MVP manages to crawl back up, when Shelton Benjamin, who still has several doses of awesome left in the tank, dashes up from ringside, climbs the ladder, and meets him at the top. But then, in a very rare moment, Benjamin botches a move. He does a sunset flip over the shoulders of MVP and intends to powerbomb him from the top of the ladder, but his grip slips and instead the most he does is drag MVP down a couple rungs. Hey, you know what? If Shelton Benjamin wants to miss an amazing move for once in his life, that’s cool. God knows he’s done enough to earn a slip-up every now and again (and to the people who are chanting “You effed up!” in the crowd: were you /watching/ when he jumped off that twenty foot ladder earlier?). Well, he rallies back on the ground level, powerbombing MVP over the ringside and into Mark Henry, writing both of them out of the match. Again, I just really like how the exits are constructed: it seems tidier this way.

Finlay reappears, and he and Benjamin exchange punches on top of  the ladder before Finlay tumbles backwards, landing on the horizontal ladder and rolls out of the ring in a heap. Benjamin finally gets rid of the horizontal ladder and sets it up in the center, creating a dueling set of ladders which he and Christian then take advantage of. They fist fight on top of the ladder, which starts to tip over, flinging Shelton Benjamin over and out of the ring to the floor. Yes, even in his exit, Shelton Benjamin is awesome. Also cool is Christian, who stops his own tumble by balancing his foot on the top rope, and then kicking out to lift the ladder back to its upright position. There’s no word I can think of that describes that action better than dashing. Punk leaps up to climb the ladder, but Christian smacks him on the head, causing Punk to tumble backwards, but rather than fall, catches his foot in the ladder rung and dangles there helpless. It’s no respite for Captain Charisma, as Kane comes back into things in a big way by Chokeslamming Christian from the top of the ladder. Things look pretty well sewn up for Kane, and again, I really love that the match makes me believe that Kane can win this thing. But Punk is still there, and uses his ridiculous leg flexibility to kick Kane multiple times in the skull, causing the Big Red Monster to tumble to the ground. Literally the last man in this match, Punk reaches up and takes the briefcase, winning Money in the Bank.

I love this match, and it is, in my opinion, the best out of all the MitB matches. Everything about it is perfect. The manpower is used to it’s fullest, with each person contributing something to the match, with no one man carrying it and no real slackers. Things were constantly moving, and there was not a single dead moment in the match, which also ties in to the idea of utilizing man power: when you have eight men, everyone should be doing something. The ladders were used exceptionally well: their assists as weapons were diverse and interesting, and their additions to the drama of the match was perfect. The staging was great, and it felt like watching a well written story pan out before your eyes, rather than looking clustered and uncertain. The pacing was nice, with the emotion and excitement constantly growing and with no moments of real filler or dullness. Most importantly, it’s exactly how you want to open the biggest show of the year, as it sets the standard for things to come, excites the audience, clears out the cobwebs, and makes them want to see what’s going to come next.

Also, though not necessarily related to the match itself, that briefcase is going to do wonders for CM Punk, as we’re going to see. I wonder if any of the smarks who are booing squeaky clean Punk at the end of this match have any idea what’s going to come.

And after that miraculous piece of work, we get probably the worst follow up ever:  a 25 Diva Battle Royal to determine the official Ms. Wrestlemania, a title which really doesn’t mean anything. Now, there are moments where this /could/ have worked. There actually was a good deal of buildup for this match leading into Wrestlemania, so it wasn’t just slapped together (like the Divas match would be at the next Wrestlemania, which I believe was announced the day of). Second, this  Battle Royal also included a lot of former women’s talent, like Victoria, Molly Holly, Sunny, etc. (Oddly, though, not Trish Stratus), so there was something to look forward to if you wanted to see some old favorites. But the entire thing runs into a major problem right away in the execution: first off, though it’s edited out on the DVD due to copyright reasons, the Divas all enter during a live performance by Kid Rock, rather than getting actual introductions. Thus, on the DVD, we cut to them already in the ring, and you don’t really know who’s there. This becomes more problematic, because when you put 25 of /anything/ in a ring, you can’t really see much: there simply isn’t enough room to notice particular faces. Thus, if you really want to know which of the former Divas are in this match, there’s no real way of knowing. Also, 25 people in a ring makes it difficult to work, and it really does just look like a cluster of people milling around with the odd occasional punch being thrown. So it’s not so much of a match as much as a “Wait, who just got thrown out? Wait, who’s that?” I know they did not have the time to do something akin to the Royal Rumble, with the gradual entrances, but still, this clearly wasn’t planned very well.

Also, the ending really is a joke. Literally. It’s a joke. The joke is that Santino was annoyed that he couldn’t get into Wrestlemania in any kind of match on his own, so he snuck into the Divas match in drag and under the name Santina. Naturally, he wins, gets the tiara, and we all have a good laugh. And see, I’d be fine with that if this was billed as a joke match, ala the Gimmick Battle Royal. But this was billed as a legit match to determine who the best Diva is, and with the talent in there, I think that’s a legitimate driving piece of interest. I mean, the final three women in the match, not including Santina, are Michelle McCool, Mickie James, and Beth Phoenix. Now, those three alone could have had a match, and it would have been great, because they’re all incredibly skilled and entertaining. But instead, someone seems to have decided that we didn’t actually /want/ to see a good match, and instead gave us a joke. I’m sorry, booking staff, but I really would have rather had a good women’s match. I know that there’s a stigma that everyone goes for snacks during their matches, but they do that because you don’t give them a match that will keep their eyes glued to the ring. And honestly, a better end product would only increase sales, so why half-ass a potential draw? This is definitely the low point of the night.

Now, let’s compare this set-up gone wrong to one that could have gone wrong, but managed to be oddly compelling in its execution. Wrestlemania always has some kind of celebrity involvement, and this year it was Mickey Rourke, who had just finished his movie, “The Wrestler.” Really, this is probably one of the few celeb spots that makes sense. He had dropped a line during an interview for the film that he was totally going to challenge Chris Jericho at Wrestlemania (whether this was part of the build up, or an off hand joke by Rourke, I actually don’t know). At any rate, the story starts with Jericho, being a no-fun, suit wearing kind of guy, taking great offense of the idea that Rourke thinks he should even be in the same building as him, and lets him know it. Further, he begins to ridicule the concept of the movie, that the notion of some washed up wrestler coming back from the gutter to become a contender is absurd. To this end, he begins to target some older wrestling legends, whenever they get a spot on the regular show: namely, Rowdy Roddy Piper, Rickey “The Dragon” Steamboat, Jimmy Snuka, and Ric Flair. Now because Jericho feels that he’s the best in the world at what he does, he has no qualms with challenging Piper, Steamboat, and Snuka to a three-on-one match, with Flair in their corner and Rourke at ringside, so that he can show the world that he’s better than any legend.

While this story tends to come off as desperately trying to give Jericho something to do at Wrestlemania, it works on several levels. First foremost, they don’t have Jericho fight Rourke. Quite simply, having the wrestlers have matches with actors rarely works. The actors simply can’t have a quality match, and more often then not, the wrestler loses in order to get cheap pops from the crowd, which might make the actor look good, but then, he doesn’t have to go out there every night and maintain credibility, and it’s all but impossible for the wrestler in question to look good as the end result (notable exceptions include Piper losing to Mr. T and Wrestlemania 1, but that’s because we all love Piper). This awkwardness is avoided all together by having actual wrestlers fight Jericho on Rourke’s behalf. Second, this wasn’t just a throwaway match, and was built up to for some time leading into Wrestlemania. There was a great deal of time spent in making Jericho a completely unlikable jerk for targeting fan favorites, and I think, storyline wise, the chance of him getting his comeuppance makes for a good plot point. Third, the people he’s wrestling can still draw a crowd, and it’s not like he’s fighting Mad Dog Vachon out there. Not to mention I’m thankful they have Flair managing and not actually taking part, which is keeping up with the farewell he got at Wrestlemania 24.

So the rules of the match are that the three Legends can tag in and out into the match to fight Jericho, who is in there on his own. In the event that he pins one of them, they are eliminated, and this continues until either Jericho loses or all three are eliminated. We get a shot of Mickey Rourke in the crowd prior to anything starting, and he looks oddly uncomfortable. At any rate, Jericho enters first, and looks every bit the mean spirited jerk. I commend Jericho for how good he plays his role in this whole story: he does not give any piece of likeability to his actions to get the fans on his side, or make them feel any kind of sympathy for him. Next, we have the Legends team. Ricky Steamboat looks to be in fantastic shape. Sadly, Jimmy Snuka does not. He looks happy to be there, but he’s clearly slowed down, and does not look 100%. Next is Rowdy Roddy Piper, who can steal any scene he’s in, simply by yelling at nothing. I love that he’s probably got more of a belly than anyone here, but he’s swaggering about so much that he plainly doesn’t care, and as a result, neither do we. Last but not least is Ric Flair, who, I’m surprised, is wearing just a suit. For a man who surely has a closet full of sequin studded robes, a plain suit is kind of disappointing.

The bell rings, and I love that it starts with Piper telling everyone on his team to shut up, because he’s starting the match, and there’s nothing they can do about it. It’s so needlessly aggressive, but that’s Piper in a nutshell. It also fits that even in a team of heroes, he still has to kind of be villainous. True to form, Hot Rod dashes out and punches Jericho. He’s a bit slow, but give Jericho credit for selling the punches. Actually, that’s one of the things that makes this match better than it might have been: Jericho makes us believe that men twenty years older than him are capable of putting up a fight. If he had reeled any less from Piper’s opening blows, the entire thing would have fallen flat, because our disbelief wouldn’t be suspended. But he looks like he’s been hit by a train, and thus it works. And to Piper’s credit, he’s no slouch, hitting Jericho with a sunset flip and a dropkick (I don’t think I can remember Piper ever hitting a dropkick). Piper tags in Snuka, and you can see by how tentative Superfly is before tagging in that he’s not completely there. Piper has to practically drag Jericho into Snuka in order for the headbutt to work. But again, no matter how feeble Snuka’s slaps are, Jericho is selling them like they hurt. And that’s why he’s the best in the world at what he does.

Now for a man who is not only 100% here, but is absolutely amazing. Ricky Steamboat tags in, and starts thing off with an axehandle from the top turnbuckle. The guy must be over 50, and he just leapt off the turnbuckle like it was nothing. And after that, he hits Jericho with two lightning quick armdrags, and then putting him in an armbar. It’s all silky smooth and speedy. Snuka gets back into the match, and it’s unfair to have in in there after Steamboat, because it only emphasizes how slow he is now. But thankfully, he doesn’t have to do too much here: Jericho manages to get him in the Walls of Jericho, and Snuka taps out. I feel bad for ragging on Snuka like that, because he looks like he wanted to be there, and I’m probably expecting too much out of him at this point. And still, his role in the match was exactly what it needed to be: sentimental value, while Piper and Steamboat did most of the ring work.

Piper’s none too happy, and continues to brawl with Jericho. The wonderful thing about Piper’s style is that he doesn’t need to be a technical magician: so long as he can go out and throw punches, his matches work at any age. I also happen to love the sound he makes when he throws punches: he just sort of yells, and it’s way easier to listen to than some of the guys who go “Doof!” or some other noise as they punch. He also has a classic Piper moment where he pokes Jericho in the eyes, and nearly locks him in the Sleeper (capital S!) before Jericho counters and hits him with an insiguri, eliminating Piper. It pays to say again how well Jericho is making this match: he’s letting Team Legend look legitimate while still making himself look decent in the process. Also, I feel I should say how fast this match has been up to this point. Not only in terms of actual time (I think by the time Piper is eliminated, it’s only 6 minutes), but in terms of pacing. It’s not been as slow as you’d think a match with three 50+ people would be, and the early tags and display of moves have made things fun to watch, rather than creating a desire to get up and eat some snacks.

Well, it’s down to Jericho and Steamboat, and trust me, that’s not nearly as much of a mismatch as people might think. Actually, with just the two of them, they’re able to work it as a regular match, rather than Jericho needing to make the others look good. Steamboat has no need for others to make him look good: he is more than capable of doing that himself. He starts off round three with a flying crossbody off the turnbuckle, and makes it halfway across the ring. The two exchange chest slaps, and I like that they’re having tests of strength, insinuating that they’re both at the same league as one another, and that this is no longer a mere gimmick match. Jericho snapmares Ricky and puts him in a headlock, but we all know that this is designed to let Ricky make a comeback to get the crowd into it. And boy, does it work. Ricky gets in a fast offense, including a counter of going over the rope by skinning-the-cat (hanging onto the roeps before going over, and then dragging yourself backwards into the ring), and then backdrops Jericho out over the top, before delivering a crossbody. Yes, that all happened in about thirty seconds, and was awesome. Jericho pulls back with a bulldog, and runs for a Codebreaker, but is caught in midair with a scoop slam. The sheer amount of offense that Steamboat can put up is staggering. Not only does it make the match more interesting than just punches, but it makes the fact that Steamboat is in this match more believable, and surely any questions about Jericho being forced to fight old guys is being driven from people’s minds during this, because Steamboat is definitely not washed up. Jericho manages to get Ricky into the Walls, but Steamboat counters with a roll up. Listen to the crowd during all of this: they are incredibly into it, more than I think anyone expected them to be. Alas, Jericho finally gets in the Code Breaker, and Steamboat is pinned.

This match was unexpectedly good, and I think the reason was that it did all it needed to do. It brought out our sentimental favourites, made Jericho look like a total heel, gave each Legend the amount of screen time they were due, and the amount of match time they were capable of, and then capped things off with a fast paced, jaw dropping performance by Ricky Steamboat. The Legends looked good, Jericho looked good, and the whole thing was just a complete package.

Of course, you can’t have the crowd go home knowing that the bad guy straight up won (a sentiment I tend to agree with, as it comes off as legitimizing his crimes). Jericho, flushed with success, dares Rourke to come out to the ring. Rourke obliges, and punches Jericho in the face, knocking him out and earning a great deal of fan reaction. Frankly, this is how celebrity inclusion at Wrestlemania should be: short, not actually involved in the match, and after the fact, while still allowing he or she to look good in the end.